V1.1b Mini-changelog (November2)
SPOILER WARNING
This change is story-related so another SPOILER WARNING for those who haven't played it.
I rewrote and cut some parts off from the lunch scene. It was way too long. It also had a glaring issue that undermines a small detail later on in the the story:
In the final scene when you choose to go along with Aaron's offer to 'reward' Craig in exchange for information about the stolen knife you learn that it was Eric who stole the knife. Unfortunately, this information was already given out in the lunch scene by Tarriq. The entire lunch scene also repeats this info several times that it feels redundant when Craig tells it. I edited the lunch scene to remove all mention linking Eric to the knife and removed some lines to make it a bit shorter because it was a bit long.
Thanks to Lukeded for pointing this out. I felt this change is better than the previous version.
Again, thanks for everyone's feedback.
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Cloud Cuckoo Land
An adult gay visual novel
Status | In development |
Author | timoteoxo |
Genre | Visual Novel |
Tags | Adult, Erotic, Fantasy, Gay, Male protagonist, Romance, Singleplayer, supernatural |
More posts
- Version 0.2.33: Quality of Life changes and Bug Fixes/Jun 19, 2024
- December 12: Small Update/Fix (Game version 0.2.32)Dec 12, 2023
- Dec 9 Hotfix. game version 0.2.31Dec 09, 2023
- Chapter 2 Now Available for Everyone.Dec 06, 2023
- Chapter 2 Preview And Early AccessSep 07, 2023
- Cloud Cuckoo Land v 1.1 Out NowOct 31, 2022
- Public Build release date and some Sneak Peek imagesOct 13, 2022
- Devlog 3: Experimenting with...Aug 20, 2022
- Android Build is Up.Jul 21, 2022
Comments
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This amazing philosophical game with sex appeal. Knowing yourself is a deep philosophical idea that suggests that being aware of your thoughts, feelings and inner world is the key to self-discovery. In this game, the main character uses his sexual fantasies to explore and understand his real self rather than his illusory self, as well as his motives, desires and behaviour. At some point you feel like this is a new chapter of Faust (Evan) and Mephistopheles (Aaron).
Perhaps Evan (the main character) will be able to unravel the mystery of himself, of this world, together with the author of this game as it continues and each player, who in the course of the game becomes part of the collective unconscious, we all become one in the process of the game.
In this game, each step leads you through shimmering corridors of fantasy, of dreams, where the graphics come to life as if ripped from a master's canvas. Labyrinths don't just test your intuition, they push every brain cell to the limit as you explore storyline options that branch out to create a unique story with each playthrough. It's not just a game; it's a journey that changes your perception of reality and fantasy, leaving you with a thirst for new discoveries and adventures. Many thanks to the author, he is Dosoin of praise!
Translated with www.DeepL.com/Translator (free version)
Hi! This game is amazing. Are all locked items in the gallery currently unlockable? Or are those future CGs we cant yet access? I second the desire for a guide/walkthrough... :)
Hiya - gotta say am absolutely loving this VN - the character models are *chef's kiss* and its really nice to see the more bulky/hairier types represented (amidst what feels like an endless sea of twiglets and questionable age appearance) <3
I do have one question regarding Officer Grumpy (loving the nicknames!) and his image gallery. There is a 4th scene under the Image Gallery (as opposed to Replay gallery) that is still showing as locked. I'm pretty sure I've tried every possible combination of dialogue choices but still can't seem to work out what's needed to unlock that fourth image.
Any pointers?
Hi. Thank you for your kind message. It inspires me a lot. I appreciate it. The 4th item in the image gallery for Officer Grumpy is like the 3rd item, but with Devin instead of Evan.
Spoiler: MC imagines Grumpy giving him a b***job.The steps to get it are:
2. In the scene where you line up to get inspected is where this happens. Choosing to stay in line also adds another point so really you just need 1 point from any of the lines above to get 2 points total.
Yes, I'm tracking these things via a point system and a few variables per character which I will use more of in the future. It would be like this where it's not as strict as getting all the possible points, except for some really difficult but juicy unlocks.
Hey man! Think you'll ever make a walkthrough with all the important choices and what they do? Basically what you did above but for the whole game. If you have to do it as a whole, it might seem like a lot of work, but if you update the walkthrough each time you update the game, it could work. (Or you could ask someone to help. I would be willing to, although I have also been very busy lately and might not keep up with every update. Still would love to help, though.)
Hey. Yes, I'll definitely make some kind of guide in the future. Especially when I introduce much more difficult to get unlocks. I've seen some VNs that others made a walkthrough version for(basically the choices explicitly has explanations on what they dp) and it's not very difficult to implement. I'll definitely make that in the future. Maybe an even better style would have an option to turn the tips on and off, so the walkthrough is built into the game but turned off by default you can turn on which provides brief explanation on what each choice does. I'm definitely putting this in a future update.
Ah, that's a far greater idea. Good thinking.
Love the game so far. Seriously, it's hard to find good ones of the likes. Looking forward to more updates. :)