Version 0.2.33: Quality of Life changes and Bug Fixes/


Hello. Long time no see. I’ve been busy making the next update that contains chapter 3. This patch, which contains, mainly QOL changes and bug fixes was supposed to be on that patch. But work on chapter 3 needs a little bit more time while these bug fixes needed to be out asap so I’m releasing it here as a small separate patch.

This patch contains quality of life changes and bug fixes.

Cloud Cuckoo Land Chapter 2 (Version 0.2.33)

1. Added ability to zoom in on the map views. This is implemented in the Cell and Hall maps only because these are the only maps with a wide difference between map size and clickable object sizes.(Map too big, clickable objects too small). The other maps don’t really have this problem. This is a slider at the bottom right of the screen that dynamically zooms in and out. The smallest size is the default render size. These maps were rendered without this functionality in mind so it will result in slightly blurry images when you zoom in too much. It’s main purpose is to help with clicking/tapping objects especially in mobile devices.

2. Mobile UI changes. Mainly increased sizes in icons on the map as well as the return/exit buttons on the different menus. The current result is an (uglier) UI but is easier to tap/click on mobile. It will be reiterated soon with a better design when I get to reworking the entire UI together with the gallery. Also removed clickable objects on the map that don’t have interactions yet as these added to the impression that it was unresponsive.

3. Re-added a scene that was accidentally deleted during early access.(Majority of players haven’t seen this scene.) Big whoopsie on my part. Scene that happens after your conversation with Ed (after the rooftop) and before your scene in solitary confinement. There’s an important scene that happens here that majority of players have skipped because I accidentally deleted it.

4. Removed calendar and countdown systems. These were causing issues especially on other platforms and the bugs were difficult to recreate on my end. I decided to remove this and simplify the code to simply say what you need to do next without any countdown. It also means you aren’t automatically advanced to the next point in the story after a number of days and can move on at your own pace. (After finishing chapter 2, you’ll see that it also makes more sense that the time spent in prison should be kept vague.)

5. Added Fast Skip function. Renpy has a default skip which is more like a fast-forward. This version appears as a button on the bottom right of the screen. Clicking it will instantaneously skip to the next menu choice. Doesn’t matter how many scenes it skips through, if there’s no player interaction required it will skip through all of them. If you have “Unseen Text” enabled in the regular Skip options, then this one will also skipp through unseen text and scenes so be careful with it if there are scenes you haven’t seen yet. You have to manually enable this function at Preferences > Fast Skip and disable when no longer needed so you dont accidentally press it. Main purpose is to enable players to start a new game and get to the later parts of the game as fast as possible(maybe less than 5 minutes.)

I do my best to keep saves compatible between patches(saves made from December 2023 and later will most likely be compatible) so it is advised to try to load your saves first. But if that fails then this option is now available to you. Note that this will also displace speech bubbles to the right and offscreen. If this happens, simply go back (Back button) until the speech bubbles no longer appear displaced and proceed as normal.

6. Added option to choose in-game font. Under Preferences > Speech Bubble. A number of fonts have been chosen for this. Keep in mind, this is a very slow operation especially if you’re on a slower device, it will make your screen unresponsive when you change fonts. Just wait until the sample speech bubble has updated and then it will be responsive again. The first font on the list, Comic Helvetic, at medium size, is the default font. While I’ve enlarged some of the speech bubble to accomodate the larger options, I might have missed some and you may encounter lines that bleed out of the speech bubble that contain them. Let me know if this happens.

That’s all for now. Thanks for your support.

Files

Chapter 2 v 0.2.33 cloudcuckooland-win-linux.zip 1.2 GB
Version Chapter2(v0.2.33) Jun 19, 2024
Chapter 2 v0.2.33 cloudcuckooland-android.zip 1.2 GB
Version Chapter2(v0.2.33) Jun 19, 2024
Chapter2 v 0.2.33 MAC cloudcuckooland-osx.zip 1.2 GB
Version Chapter2(v0.2.33) Jun 19, 2024

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(+6)

Thanks for the continued work! This is an amazing game!